“We are always in a process of learning, so that’s not new for us.
We don’t like failing to meet our players' expectations.
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“Redfall is no different for us.
We’re going to do 60fps.
We’re going to get it to be a good game,” Hines said.
Part of the reason why Bethesda isn’t walking away from Redfall is because of Game Pass.
Getting the game in better shape now could pay dividends down the road, Hines said.
“As a first-party studio, Game Pass lives forever.
A massive 1.1 update for Redfall was released in June,fixing dozens of issues and making other improvements.
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