“Bethesda wanted us to do something,” Colantonio said.

“They didnt quite know where we were going after Dishonored.

‘Do we want Dishonored 3?

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Now Playing:The Redesign That Saved Deathloop

I dont know, lets make something simple and short before, and lets see.'”

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Arkane Austin had notably released Mooncrash, a roguelike expansion for the commercially unsuccessful Prey, at the time.

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