Forspokens magic parkour is second only to Spider-Man 2 when it comes to open-world traversal this year.

Forspokengot off to a rough start even before the game launched back in February.

Certainearly trailersfeatured a few awkward, out-of-context lines from the protagonist, Frey Holland.

Frey running through Athia using magic parkour.

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Instead, developer Luminous Productions decided to go for fancy footwork with stylistic flourishes.

Frey surfing across a lake with water magic.

It may sound simple, but, essentially, Frey just sprints and hops across the giant map.

And, finally, the electricity skill tree unlocks a quadruple jump and short-range teleportation.

Every single parkour skill is necessary at some point, giving you reasons to try them all.

Even the later powers bring style and utility, adding embellishment to an already complete system.

Any movement system in an open-world game that makes you think twice about fast traveling deserves a real shout-out.

Insomniac’s Spider-Man 2 is the best example of that this year.

Yes, even above the other big-name parkour contender, Assassin’s Creed Mirage.

Forspoken’s parkour manages to capture that sweet spot where flair and fluidity meet speed.

Even with a stamina meter, Fospoken rarely forces you to slow down for Frey to catch her breath.

In fact, the game has several ways to refill stamina as you free run to your destinations.

Dodges feel just like regular world traversal, with Frey able to narrowly avoid damage through sorcerous acrobatics.

Frey’s magical movement feels whimsical and joyous in a place devoid of equal whimsy.

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