Sometimes the smallest things can be larger than life.

Home means a lot of things for different people.

It meant something slightly different for Splashteam’s Romain Claude and his 2019 Global Game Jam team.

Bubble Town, the Global Game Jam 2019 project that would eventually turn into Tinykin

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“It’s about going out and bringing them home.”

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Tinykin was originally titled Sbirez, which is a play on the French word for minions.

It made exploring a dusty attic and empty living room an adventure.

It turns everyday rooms into mystical playgrounds.

“Initially having the house wasn’t helpful, it was difficult,” Claude said.

“Inside the house there [are] a billion ways to be creative.

It’s not easy because all the things you find in the house are kind of boring.

Then they thought about how everyday objects would be used by an army of talking ants.

“A table becomes a church,” Claude said.

“Chairs and fences were built with matches.

It became very funny.”

Those games weren’t design influences, but they were the first thing that came to mind for players.

“They are games we know, it’s in our culture,” Claude said.

“But we never actually played them.”

Few games can stand the test of time.

Incorporating those into Tinykin, while capturing the aesthetic of those platformers, helped it grow into something more.

Splashteam even took one unexpected reference to add depth to the gigantic home.

“They have a way of building the world that is connected.”

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