How Betrayal at Club Low gives new lift to talkers.
Charisma is one of my favorite skills to level up in RPGs and RPG-adjacent games.
Betrayal at Club Low has opened my eyes to the possibilities of dialogue.
Additional gameplay features have been getting built in to make the various Off-Peak titles more than just walking simulators.
To infiltrate, you use the guise of a pizza delivery guy.
It should be easy for an established pizzaiolo like yourself.
It’s much more like a pen-and-paper RPG, taking its cues from mini-adventures printed in pulp magazines.
It’s a system that is both complex and extremely simple at the same time.
Conversations are now adversarial, with you stacking up your wordcraft against an opponent’s better judgment.
It’s sometimes simplified to different degrees, but mechanics like critical hits are still often decided by chance.
If anything, Betrayal at Club Low is more faithful to its tabletop roots.
Each time you successfully show empathy, your buffed-up dice gain leverage over the person.
Betrayal at Club Low has revealed to me a deficiency in how games approach conversation.
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