Baldurs Gate 3is a dense game with hundreds of ways to approach every situation.
Battles unfold based on half a dozen variables, some of which you cant control.
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The results of your actions are often wildly unpredictable.
Autosave is fine, but it doesnt pop up that often.
The second possibility is that they stayed behind.
Find a different path, or just control them directly to get them back where they need to be.
Theres also a small handful of occasions when they just get stuck on a ledge or some other obstacle.
it’s possible for you to usually rejoin them and set off again to fix the pathfinding problem.
Being nice tends to put Laezel and Astarion in a foul mood.
Seek Inspiration
Inspiration lets you reroll when you fail a skill check.
Characters become inspired when you complete actions or make choices that align with their background in some way.
These inspiration moments are separate from approval.
Inspiration (seemingly) doesnt affect approval, and approval has no bearing on inspiration.
Most wizard spells and some other powerful incantations are only usable again after a long rest.
Pay attention to your surroundings
Using the environment to your advantage is key in Baldurs Gate 3.
See an enemy on a ledge?
Shove them to their death.
Keep an eye out for useful items around you, as well.
Spells and potions are the easiest way to inflict status conditions.
Those initial camp packs you have dont last forever.
Read your skill descriptions
Baldurs Gate 3 skills work differently than you might be used to.
Skills and class abilities scale on stats, but which stat depends on what kind of skill youre using.
Strength and Intelligence are self-explanatory to an extent.
Bard skills scale on Charisma, though, as do some warlock spells.
The damage you deal is still determined with an element of randomness, though.
Theres a small, invisible die roll when you execute the move that determines how hard your attack hits.
double-check youre giving them items such as potions and scrolls frequently as well.
Karmic Dice balances your dice rolls so you dont end up with a string of failures–or successes.
That might sound like a bad thing.
Everyone wants a long run of successful rolls, after all.