Apex Legendsdeveloper Respawn Entertainmentrecently hosted two Reddit AMAsto answer questions from players regarding various aspects of the game.
West answered questions concerning the event’s new Gun Run LTM and some of Apex’s other limited-time modes.
Both AMAs revealed some interesting facts about the game’s development (and some hints at upcoming features).
Keep reading for a summary of everything we learned from Respawn’s Apex Legends AMA series.
West:No plans currently.
The throwing knife was designed as the final weapon in Gun Run and is tuned to be quite lethal!
In Gun Run, you dont have a secondary to swap to though.
West:We usually have lots of ideas floating around, whether its twists on BR or new modes.
Well write up design specs and pitch ideas to each other, before building prototypes and playtesting.
West:It can vary quite a bit.
A brand new mode that doesnt share a lot with other modes can easily be a year or more.
Once they’re up and running, we dedicate resources as needed for liveops and maintenance purposes.
West:I think Gun Run could definitely exist in previous seasons!
West:Were always prototyping new ideas and working on things at different stages of development.
There is certainly a chance that we see more LTMs with the respawning mechanic in the future!
West:There arent any current plans to do events similar to War Games.
Squeezing multiple modes into 1 event ends up multiplying the work more than it can seem for everyone involved.
Lots of work going in close together and many things to test and verify stability.
West:Josh is my favorite because when hes around you never know what to expect.
You need an adventurous spirit to withstand long exposure to Medina.
Yes, I can confirm if we might see more new LTMs in the coming months or not.
At least, that’s how it was presented to the community.
Are y’all still brainstorming, or have you decided Pathfinder doesn’t deserve a real passive?"
Thankfully, lead legends designer Devan McGuire came armed with an answer.
But I’m hopeful the future is friendly in upcoming seasons.
We actually do like that the capacity increases on mags from gun to gun differ and aren’t linear.
There’s some interesting micro decision making to be had when some weapons scale better with attachments than others.
We like that players can discover things that might make them think about the loot differently.
This gives weapons more personality, something that we’re always looking to enhance and push on.
Our line-up is unique and it’s fun that players have strong opinions about each weapon on the roster.
Canavese:Now we’re talking.
We ended up scrapping the idea but it was a pretty hectic couple of playtests.
Canavese:TheSoftballis an interesting one and we’ve definitely considered bringing more Titanfall weapons into Apex.
I know what you’ll say, “But Eric, what about the Charge Rifle!
That’s an anti-titan weapon too!”.
From there, things carried on a bit more calmly.
Canavese:It’s not always just the number of weapons within each ammo punch in.
What each of these provide is a clear decision point in which players can choose what works for them.
Sometimes minor balance changes are simple to make, and just require tuning numbers.
Because of this, it can take time to see balance changes make it into the game.
The short answer is, there’s no gameplay need to.
Unlike a Crypto Drone, Echo provides no direct threat to the enemy player.
He doesn’t deal damage, or scan or track opponents.
That way you feel good as a Vantage who gets to USE her ability.
McGuire finished his answer with a very compelling point:“Also, Echo’s so cute!”
Hopefully Hack didn’t hear that last bit.
Something tells us offending an EMP-armed drone isn’t a great idea.
Apex Legends is free to play on console and PC.
A mobile version of the game,Apex Legends Mobile, is available for download onAndroidandiOSdevices.
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