Its a rat-eat-rat world.
I loved A Plague Tale: Innocence.
Now, however, these same issues are harder to forgive.
Now Playing:A Plague Tale: Requiem Feels Very Familiar
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The world is so wonderfully detailed and everything has a macabre sheen to it.
Along with Amicias trusty sling, Requiem introduces a crossbow.
This means that, like Innocence, most encounters demand a stealthier approach.
The first few enemy encounters in the preview I played were not great.
If Amicia fails to react, the guard will kill her.
This meant that pure stealth was really my only option.
I quickly realized that if I got caught, it was best to just restart the encounter.
Thankfully, options did open up a bit more as I progressed.
Once Amicia and Hugo made it through the caverns, they ended up in an open canyon.
There was grass to hide in and cliffs to clamber up, creating more room to maneuver.
Using Hugos Ratsense and careful timing, I managed to slip by most of the enemies.
However, the guard spotted me right through the bush and rushed me.
I tried to hop down from the ridge, but an invisible wall stopped me in my tracks.
The guard cornered Amicia and killed her.
It adds a nice wrinkle to combat that lets you quickly dispatch enemies if theres a rat horde nearby.
These segments felt a lot more dynamic.
One in particular took place in an open air bath house that spilled out into a field.
The first part of this chapter mainly consisted of puzzles as the trio navigated through a rat-infested cave system.
The puzzles weren’t complicated, but they did offer a welcome change of pace from the combat.
Im curious to see how these puzzles evolve as Amicia’s arsenal expands.
Combat issues aside, what I am really looking forward to in Requiem is the narrative.
That said, the acting seemed just as strong as it was in the first game.
Hugos voice actor in particular stood out.
The game is incomplete and typically developers use that final stretch of development to squash remaining glitches.
Unfortunately Arno refused to brandish his shield so I couldnt light it.
In another situation, I simply couldnt crouch.
I checked the key bindings, and swapped from mouse and keyboard to a controller to no avail.
Reloading the save didnt fix the issue so ultimately I restarted the section.
Overall, I am cautiously optimistic for Requiem.
Be sure to keep an eye out for our review in the coming weeks.
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