No cost too great.
No mind to think.
No will to break.
No voice to cry suffering.
HeyHollow Knight Silksong,
I miss you.
It’s been too long since I’ve heard from you.
It’s the day I and so many others got to see you for the first time.
Your announcement trailer debuted on that day, three years ago.
I haven’t heard much about you since.
For now, I’m fine with all these small teases.
Aka, the best part of Hollow Knight.
I love Hollow Knight because it limits itself to a traditional map.
Most video games don’t–they have in-game GPS systems.
Maps can’t actually do that.
Hollow Knight’s whole gameplay loop is built around this premise.
The game wants the player to get lost in its world.
And the first time someone plays through Hollow Knight, they will.
Enough times that it may become frustrating.
That this is a kingdombuilton the remains of failures.
A king failed to share power.
A goddess failed to forgive.
A prince failed his fellow lords.
A father failed to love his children, and thenreallyscrewed up by loving the child he shouldn’t have.
A princess failed to protect her home.
A trio of dreamers failed to contain a nightmare.
In Hollow Knight, its people have learned through failure.
So it’s only apt that the player does the same.
One of the best I’ve ever had from any game.
But I’m just prattling on.
I don’t have to tell you this.
You know all this.
And if you were to leave this system just the way it is, I wouldn’t be mad.
But there are a lot of naysayers around the original Hollow Knight.
I don’t want that for you.
I want you to be better.
But again, I’ll just be happy to see you again, regardless of how you look.
Maybe we can meet up near the end?
I’ll go and find you next to all the other games that shadow drop-release.
Eternally yours,
A humble fan
Got a news tip or want to contact us directly?